佛光大学 产品与媒体设计学系、研究所

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申开玄
姓名 申开玄
电子邮件
联络电话 25316
Office_Hour 周五 8:10-10:00、10:20-12:10;建议事先预约时间
研究专长 工业设计、媒体设计、产品设计、动画游戏设计、美学艺术、时尚设计 (Industrial Design, Media Design, Product Design, Game & Animation Design, Beauty Arts, Fashion Design)
职称 副教授
当学期授课 CTD4100 视觉风格与设计文化(Visual Style and Design Culture)
CT02302 行销企划(Marketing Planning)
PM41002 设计专题(二)(Thesis for Design Group(II))
PM36100 智慧财产权与管理(Intellectual Property And Management)
年度 论文名称
2023 林志冠, 陈建雄, 申开玄, Exploring the Appeal of Car-Borne Central Control Platforms Based on Driving Experience, Multimodal Technologies and Interaction., 7(11), Oct. 2023
2022 Chih‑Kuan Lin , Kai‑Shuan Shen, Exploring the O2O (online to offline) marketing design of electric vehicles based on consumers' emotions, SN Applied Sciences, none, Jul. 2022
2021 申开玄, Exploring the appeal of online to offline (O2O) social network marketing design, Journal of Business and Economic Management, vol. 9, 4, Apr. 2021
2021 申开玄, Exploring the Appeal of Online to Offline (O2O) Social Network Marketing Design, Journal of Business and Economic Management (JBEM), Feb. 2021
2021 申开玄, Exploring the Appeal of Online to Offline (O2O) Social Network Marketing Design, Journal of Business and Economic Management (JBEM), Feb. 2021
2021 Kai-Shuan Shen, Kuang-Heng Shih , Kuang-Hsun Shih, Measuring the Appeal of Mobility-Augmented Reality Games Based on Innovative Leisure Models, International Journal of Mobile Communications, vol. 19, 2, Jan. 2021
2019 申开玄, Measuring the appeal of mobility-augmented reality games, based on the innovative models of interaction: A case study, SN Applied Sciences, Dec. 2019
2016 申开玄, Measuring the sociocultural appeal of SNS games in Taiwan, Internet Research, vol. 23, 3, pp. 372 - 392, Aug. 2016
2016 申开玄, Measuring the Functional and Usable Appeal of Crossover B-Car Interiors, Human Factors and Ergonomics and Service Industries, vol. 25, 1, pp. 106-122, Aug. 2016
2016 申开玄, The Functional and Usable Appeal of SNS Games, Internet Research, vol. 22, 4, pp. 467 - 481, Aug. 2016
林志冠, 申开玄, Exploring the O2O (online to offline) marketing design of electric vehicles based on consumers' emotions, SN Applied Sciences
年度 论文名称
2022 钱怡辰, 申开玄, 林志冠, 探讨台湾日式老建筑之魅力插画研究创作, 2022感性学会暨台湾数码媒体设计学会国际研讨会, Nov. 11-12, 2022
2021 林志冠, 申开玄, 电能交通载具与家用运动器材之交互运用探讨, 第二届国际设计营暨"感性*交互*设计"国际设计论坛, Jun. 04-06, 2021
2021 -, 申开玄, 車载系统操作接口魅力因子研究, 第28届中华民国人因工程学会年会暨学术研讨会 人因工程4.0:虚实整合系统(Cyber Physical Systems, CPS)之挑战与应用, Mar. 20-22, 2021
2020 申开玄, The study on how influencer marketing can motivate consumer through interaction-based mobile communication, 22ND INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, Jul. 19-24, 2020
2020 申开玄, 陈国祥, 刘延涛, Explore the appeal of social media in aesthetics communication among different culture, 22ND INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, Jul. 19-24, 2020
2016 Kai-Shuan Shen1, Exploring the appeal of e-commerce managed by fashion media, KEER2016 INTERNATIONAL CONFERENCE ON KANSEI ENGINEERING AND EMOTION RESEARCH, Aug. 31-Sep. 02, 2016, University of Leeds
2016 申开玄, Exploring the appeal of e-commerce managed by fashion media, Leeds, Aug. 29-Sep. 03, 2016, Leeds
2015 申开玄, The decision making process in the system of product design and planning based on Kansei Engineering, INASE, Mar. 01, 2015, Vienna
2015 申开玄, The Design evaluation in the process of product design and planning based on Kansei Engineering, WSEAS, Jan. 01, 2015, Tenerife, Canary Islands
2014 申开玄, The Cost-Effectiveness Appeal of Crossover B-Car Interiors to Consumers, KEER, Jun. 01, 2014, Linkoping
2014 申开玄, Evaluating the price setting of fashionable dresses in movies in Taiwan mobile devices, TIIM, May. 01, 2014, Seoul
2014 申开玄, Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the appeal of Measuring the, TIIM, May. 01, 2014, Seoul
2009 申开玄, A Study on the Attractiveness of Heavy Duty Bike, WASET World, Jun. 24, 2009, Paris
2009 申开玄, Analyzing Players’ Psychology and Activities in Playing Massive Multiplayer Online Role-Playing Games –World of Warcraft As an Example, 2009数码内容暨公 共事务学术研讨会, Feb. 26, 2009, 嘉义
2008 申开玄, 苹果电脑iMac造型风格的 重现-以多功能数码造相机为例, 2008数码内容暨公 共事务学术研讨 会, Dec. 17, 2008, 嘉义
2008 申开玄, Brand Cognition and Emotional Web Page Design. International Symposium for Emotion and Sensibility, International Symposium for Emotion and Sensibility, Jun. 28, 2008, Seoul
2008 申开玄, 多媒体辅助产品设计之研 究, 应用艺术与认知设 计研讨会, Jan. 17, 2008, 嘉义
国家 学校名称 系所 学位 期间
韩国西京大学 美学艺术研究所 硕士 硕士 2013.09 ~ 2015.02
国立成功大学 工业设计研究所 博士 博士 2006.09 ~ 2012.07
美国加州州立大学洛杉矶分校 新媒体设计与制作 硕士 硕士 2002.09 ~ 2004.06
淡江大学 英国语文学系 学士 学士 1994.09 ~ 1998.06
经历类别 服务机关名称 单位 职务 期间
专任 产品与媒体设计学系 副教授 2022.02 ~ 2024.07
专任 产品与媒体设计学系 助理教授 2016.02 ~ 2022.01
佛光大学 助理教授 2016.02 ~ 2017.01
稻江科技暨管理学院 助理教授 2015.06 ~ 2016.01
稻江科技暨管理学院 助理教授 2012.08 ~ 2015.05
稻江科技暨管理学院 讲师 2009.08 ~ 2008.07
台湾感性学会 理事 2008.12 ~ 2010.12
稻江科技暨管理学院 讲师 2004.08 ~ 2006.08
稻江科技暨管理学院 讲师 ~ 2012.07